Cyberpunk 2077 Delayed and Crunched
This wasn’t a good work for anyone at CDPR, despite the development crunch, Cyberpunk 2077 has been delayed again three weeks later for December 10th cancelling all pre-orders for the November date. Another letter posted on their Twitter alerting the public and their staff at the same time of the new release date.
It seems the current-gen platform is holding the game back while rumors speculated that Microsoft or Sony didn’t certify the 1.0 version even after the game went Gold.
“The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test nine versions,”CEOs Adam Badowski and Marcin Iwinski
The studio has been under fire recently after CDPR announced that they’re staff was working overtime after previously promising that they wouldn’t commit to that action. According to Jason Schreier, the crunch will continue until launch, “probably won’t change much for the developers, many of whom were going to be crunching into December anyway for a post-launch patch”, especially a former employee explaining they clocked 100 hours of work a week.
CDPR CEO Apologizes After Downplaying Cyberpunk 2077 Crunch – “not that bad – and never was”
Co-CEO Adam Kicinski, owns $70 million in stock, said in an investors call that a large portion of the development team isn’t crunching at all.
“Of course it’s a story that has been picked up by the media, and some people have been crunching heavily, but a large part of the team is not crunching at all since they have finished their work,”
“It’s mostly about Q&A and engineers, programmers—but it’s not that heavy. Of course, it will be extended a bit, but we have feedback from the team, they’re happy about the extra three weeks, so we don’t see any threats regarding crunch.
His comments ignited an immediate backlash online, he apologized to his staff in via email obtained by Bloomberg’s Jason Schreier.
From the bottom of my heart, I would like to apologize to everyone for what I said during Tuesday’s investor conference call. I had not wanted to comment on crunch, yet I still did, and I did it in a demeaning and harmful way. Truth be told, it’s only now, when the stress connected with the delay decision and the call itself is lifting, that I’m fully realizing the true extent of my words.
I have nothing to say in my defense. What I said was not even unfortunate, it was utterly bad. For that, please accept my most sincere and honest apologies.
Kicinski also stated that he’s “not comfortable but confident” with the new release date and currently as crunch continues on.
This is an example of CDPR bringing this issues upon themselves. First stating in May 2019, that they’ll be approaching a “more humane” crunch for the game. Then they backtracked their words with a mandatory crunch including an additional day of the weekend of work though it’s compensated.
However, a CEO of a development studio doesn’t even know the positions that are working overtime for the game and describes “the core development team” as “some people” of the studio is insulting. The fact that he called QA, Q&A is nearly comical. They test the Quality of Assurance and don’t answer any questions.
Assassin’s Creed Games Missing from Ubisoft’s BC Upgrade Plan
Ubisoft revealed details and a list of games that will be compatible with the PS5 and Xbox Series X with next-gen upgrades, cross-progression and cross-play.
Games with Backwards compatibility
Most of our back catalogue of games will have backward compatibility between the next and current generation of consoles, with a few exceptions*. This means that you will be able to play your Xbox One game on Xbox Series X|S, or play your PlayStation®4 to PlayStation®5. On top of that, some of our backwards compatible games will have cross progression available within the same family of console: For Honor (with free graphical enhancements), The Division 2, The Crew 2 and the upcoming releases of Just Dance 2021 and Prince of Persia: The Sands of Time Remake.
* on Xbox Series X|S, all our Xbox One games will be backward compatible. On PlayStation®5, all games will be backward compatible except the following ones: Assassin’s Creed Syndicate, Assassin’s Creed Chronicles Trilogy Pack, Assassin’s Creed Chronicles India, Assassin’s Creed Chronicles China, Assassin’s Creed Chronicles Russia, Risk, Star Trek Bridge Crew, Werewolves Within, Space Junkies.
Unfortunately, it seems some titles won’t be on the PS5 for backwards compatibility, however this list was edited and then removed earlier then the page went down and now it’s backup. Possibly more work will be done for later patches of the titles to be played on the new console.
Assassin’s Creed Live-Action Leaps to Netflix
Netflix and Ubisoft has entered an agreement to develop a TV series based on their best-selling video game series, Assassin’s Creed. Ubisoft’s Jason Altman and Danielle Kreinik will be executive producers on the series.
“We’re excited to partner with Ubisoft and bring to life the rich, multilayered storytelling that Assassin’s Creed is beloved for,” said Peter Friedlander, Vice President, Original Series, Netflix. “From its breathtaking historical worlds and massive global appeal as one of the bestselling video game franchises of all time, we are committed to carefully crafting epic and thrilling entertainment based on this distinct IP and provide a deeper dive for fans and our members around the world to enjoy.”
Under the agreement Netflix and Ubisoft will expand on the lore and stories with other forms of adaptation with animated and anime series, as well.
Ubisoft Film & Television has been working on about adaptations of their franchises in other forms and they’re in several states of development and production: In 2016, a film was released starring Michael Fassbender and directed by Justin Kurzel, Tom Clancy’s The Division (Netflix) Rabbids Invasion (From Nickelodeon is now on Netflix), Beyond Good & Evil (Netflix) and Just Dance Movie (Screen Gems).